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Programixův vývojářský blog 18.6.2008 - Loading Lua scripts from FAT

Here is example of loading Lua scripts from the memory card. Big credits to Maple because he made the Lua work on DS, I just edited his code to run the scripts from FAT ;). You can use Lua as scripting engine for your game, or for saving confingurations, you can even change the Lua scripts on the fly!

15.5.2008 - Alpha demo of Legend of Beneshov

This is the first alpha demo of Legend of Beneshov. It yet only an alpha demo so many things are not working yet (battle system) or are not working properly. For running you must copy the folder "lob" to root of your card and DLDI patch the ROM with proper DLDI driver (if your flashcard doesn't it itself). Hope, battle system will be in next demo becouse it's yet too unstable and buggy.
Legend_of_Beneshov_alpha_demo.zip
4.3 MB

22.3.2008 - Legend of Beneshov - WIP screens

So, developing of Legend of Beneshov is going just fine! Here are some screenshots of it how is developing going :). All graphics are original, only characters on the map and characters and background in battle are ripped from some SNES Final Fantasies. We plan to repleace all unoriginal graphics with an (better ^^) original one. I hope I will make a demo of it how will game work in at least one month. We are looking for someone to make music in MP3! If you are interested, please contact me via e-mail on matyas.kristan@seznam.cz

1.2.2008 - My new project Legend of Beneshov

This is my new project Legend of Beneshov. It will be RPG in style of old SNES RPGs of ancient ages. Yet nothing more, just one screenshot :

22.1.2008 - X-Mas Gifts in Drunkencoder's compo

Thus, my game X-Mas Gifts placed in Drunkencoder's Christmas Compo 12nd out of total 23 entries. It's not bad, is :D? But I congratule to all winers and I have to say, their games were better ;)
More you can find here

29.12.2007 - X-Mas Gifts

In the game you ride past windows of houses and throw gifts into peoples windows. It's very easy ^_^! In the game you must drag a gift on lower screen and throw it to one of windows on upper screen. For controling you can use a motion senor and in this case you throw a gift by moving the DS forward and to the left or to the right. For every correct hit you get 10 points and if gift doesn't touch the window frame you get 22 points. There are also extra points for combos, row of successfull hits. In the game are two modes. In one case you just have to obtain a highscore in two minutes or a level based mode where you have a certain required score to achieve in 25 seconds in order to get to the next higher level where you have to reach a little higher required score in order to get to the next higher level and so on. Don't forget to DLDI patch the ROM becouse your highscores will be saved to the memory card. I have signed the game up to Drunkencoders' Christmas Coding Compo (www.drunkencoders.com) and the results should be published sometime around 4. January 2008 so I will post here what I get ^_^.

X-Mas Gifts (nds)
868 kB
X-Mas Gifts (ds.gba)
868 kB

23.12.2007 - I'm opening english version on my blog

I'm opening my english blog. This blog will be mostly about my homebrew games on Nintendo DS. My english is poor, so sorry for any grammatical error ^_^''.
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